Posts

Hammer Girl, BluePrints

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 The hardest part about hammer girl project were definitely blueprints. Even tho we could follow the tutorials and basically just copy all the work it was not easy. When I had a problem that the blueprints was not working it was hard to correct it when you don't know how the BPs works. Luckily classmates always have your back and at the end I managed to make the BPs work and finished this project. NPC character BP:

Dream series: 2) The Infected

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 One of my, not these days dream, but one I remember till now is with post-apocalyptic theme. The whole concept of the dream is probably mix of a lot of movies and video games but the concept is pretty decent. Context: The world is split on two parts: rich/poor, while fighting zombie making infection. The whole dream starts with me as a main protagonist standing in front of closed air port. It was snowing and late at night. I had to go inside for some reason, as soon as I went towards the door massive airship flew above my head. The rich build a floating city so they are safe from the infection, airships were their transport. When i got closer to the door they automatically opened like there was no problem with electricity. The main lobby was dark and the red warning lights were lighting up my way. I looked up the escalator and I saw while human looking creature. it was feasting on a dead body. I was in shock, when I gasped out of fear it heard me. Skin body stand up, their mouth was a

Hammer Girl, The map development

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 I chose very simple and naturally looking map design. The first thing I did was creating simple map so I know which direction to take while developing my final design. Then I created a landscape with shape I want the map to have and started colouring the whole area.  I've added some houses to slowly start create a small city/village and added trees rocks and plants.   Now I am trying to fill up the area so i know where to add the destructible mesh with the little puzzles and jumping parts. I also played a little with the lighting so the map looks like little before the dawn. I am really enjoying this project so far. Cant wait till its finish and I get my feedback :D

Hammer Girl Project, Destroy and Smash

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 Anther class brought us to set our barrels and boxes to be able to destroy and actually use the hammer. It was one of the harder tasks for me because it's hard to follow but at the end after all the struggling I finally managed to be able to destroy boxes and barrels and get the mushrooms as a reward. And it's ACTUALLY WORKING:

Hammer Girl Project

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New hammer girl project is one of the first big challenges with UE4, because we are getting on with blueprints and new stuff with the program.  This is one of the first more complex blueprints I did by following the tutorial.  Collectible mushroom blueprint: I've also did some basic map design I want to follow and create in the final map design:

Dream Series: 1) The Souls Walkers

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 I decided that I will write down all my really good game ideas that happened in my dreams. I hope that it will inspire me one day while creating something big. The whole dream was set up in post-apocalyptic world. Survivors living on the roofs where the only thing that was splitting them between zombies and surviving was a fence. Every safe house had two escape spots if one gets blocked. But the zombies were not the main problem in this universe, the army and government were the main danger.  Their soldiers, wearing heavy gear, hazmat suits and masks. They were attacking safe houses for supplies but mainly for spots. These spots were used for laboratory locations. Mutating viruses and making super natural soldiers. That's were the dream  gets to the main plot twist. Me as a main character in the dream will get catch by these soldiers. The last thing I remember is that I am that super soldier. Mechanic parts on the real looking body.  These soldiers were special because of their st